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coretechs

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Voxelnauts MMO economy to be powered by Nxt
« on: May 18, 2015, 02:16:04 pm »

Hey everyone, I'm very excited to share the news that our Kickstarter campaign went live last night.  Voxelnauts is a sandbox MMO that will use Nxt as an "economy engine" for its universe.  We have been building the game for the past year and are trying to raise the additional funding needed to launch, so please show your support and help us get the word out!

https://www.kickstarter.com/projects/1760210928/voxelnauts-vr-mmo

HD version of KS video:
https://www.youtube.com/watch?v=vK5vHWkXL5k

Additional video updates will be posted soon, stay tuned!  :)
« Last Edit: July 18, 2016, 03:23:14 pm by coretechs »
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Sebastien256

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #1 on: May 18, 2015, 05:45:03 pm »

That look like an interesting game! I know someone whp might like this type of game, I will talk with him about it.  :D
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Nxter

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #2 on: May 18, 2015, 06:00:57 pm »

Nice detail with the Nxt wallet opened in the computer in the background.  :)
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Tosch110

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #3 on: May 18, 2015, 06:14:03 pm »

Just Wow. Awesome project! I wish you the very best with your kickstarter campaign!

JanSako

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #4 on: May 18, 2015, 06:39:17 pm »

You killed Pikachu's!!! (0:21)

I was ready to jump in, but now.... how dare you!

Even if they had forks & were getting ready to eat you ... or something.  ;D

Good luck, will keep an eye on this!
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Tosch110

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #5 on: May 18, 2015, 07:14:02 pm »

Uniqueorn

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #6 on: May 18, 2015, 07:22:37 pm »

For this to succeed ( Kickstarter funding ) you need to be able to market this as a 'blockchain thing' so you get the backing of people who want to see the blockchain succeed. I suggest you approach Coindesk etc. with this angle
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Sebastien256

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #7 on: May 18, 2015, 08:58:46 pm »

How the economy of the game will be link to Nxt? Only from NXT token or there are something else, like in-game market manage by the Nxt asset exchange?
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #8 on: May 19, 2015, 01:21:03 am »

the same question.
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Eth

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #9 on: May 19, 2015, 01:35:32 am »

Just awesome, being a MMO user since Ultima Online and having beta'ed most if not all of the AAA MMO titles out there, this hits a soft spot.

Too bad you didn't create a NXT asset for this or i would be investing quite a bit. Still, will try to plead in KS.

Best of luck. Drop by superNET slack and throw me a DM for some additional PR.

Eth.
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coretechs

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #10 on: May 19, 2015, 03:54:20 am »

How the economy of the game will be link to Nxt? Only from NXT token or there are something else, like in-game market manage by the Nxt asset exchange?

The main way we will be using Nxt is as a registry for user created content in the game.  In Voxelnauts, players can create their own artwork and import it into the game - furniture, weapons, animals, etc.  These creations can be assigned an ownership title that exists in the Nxt blockchain, and players can buy/sell/trade their creations directly on the Nxt blockchain if they like.  The game universe will simply reflect the state of ownership for certain items based on what exists in the public ledger.

We are also planning to use the MS but with a limited implementation initially.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #11 on: May 19, 2015, 04:41:46 pm »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?
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Tosch110

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #12 on: May 19, 2015, 04:58:19 pm »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

Daedelus

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #13 on: May 19, 2015, 05:01:32 pm »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

I agree, you can't move that through Nxt atm. I was just curious.
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ThomasVeil

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #14 on: May 19, 2015, 05:13:28 pm »

Wow, looks great - love the pixel style. Good luck with the kickstarter.
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anon136

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #15 on: May 19, 2015, 05:46:08 pm »

How the economy of the game will be link to Nxt? Only from NXT token or there are something else, like in-game market manage by the Nxt asset exchange?

The main way we will be using Nxt is as a registry for user created content in the game.  In Voxelnauts, players can create their own artwork and import it into the game - furniture, weapons, animals, etc.  These creations can be assigned an ownership title that exists in the Nxt blockchain, and players can buy/sell/trade their creations directly on the Nxt blockchain if they like.  The game universe will simply reflect the state of ownership for certain items based on what exists in the public ledger.

We are also planning to use the MS but with a limited implementation initially.

will players be able to build assets for the world and then sell the assets to other players in exchange for nxt? what about property rights? can anyone modify anything? so like if i make this amazing castle can people come along and donk it up? if there is something akin to property rights can property be bought and sold with nxt?
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Sebastien256

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #16 on: May 19, 2015, 07:46:04 pm »

How the economy of the game will be link to Nxt? Only from NXT token or there are something else, like in-game market manage by the Nxt asset exchange?

The main way we will be using Nxt is as a registry for user created content in the game.  In Voxelnauts, players can create their own artwork and import it into the game - furniture, weapons, animals, etc.  These creations can be assigned an ownership title that exists in the Nxt blockchain, and players can buy/sell/trade their creations directly on the Nxt blockchain if they like.  The game universe will simply reflect the state of ownership for certain items based on what exists in the public ledger.

We are also planning to use the MS but with a limited implementation initially.

will players be able to build assets for the world and then sell the assets to other players in exchange for nxt? what about property rights? can anyone modify anything? so like if i make this amazing castle can people come along and donk it up? if there is something akin to property rights can property be bought and sold with nxt?

haha! Build a virtual castle and sell ticket to visit it, all with Nxt using the MS...
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Tosch110

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #17 on: May 19, 2015, 07:54:10 pm »

How the economy of the game will be link to Nxt? Only from NXT token or there are something else, like in-game market manage by the Nxt asset exchange?

The main way we will be using Nxt is as a registry for user created content in the game.  In Voxelnauts, players can create their own artwork and import it into the game - furniture, weapons, animals, etc.  These creations can be assigned an ownership title that exists in the Nxt blockchain, and players can buy/sell/trade their creations directly on the Nxt blockchain if they like.  The game universe will simply reflect the state of ownership for certain items based on what exists in the public ledger.

We are also planning to use the MS but with a limited implementation initially.

will players be able to build assets for the world and then sell the assets to other players in exchange for nxt? what about property rights? can anyone modify anything? so like if i make this amazing castle can people come along and donk it up? if there is something akin to property rights can property be bought and sold with nxt?

haha! Build a virtual castle and sell ticket to visit it, all with Nxt using the MS...

Use your own currency on the market of the castle ;)

coretechs

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #18 on: May 19, 2015, 08:26:29 pm »

will players be able to build assets for the world and then sell the assets to other players in exchange for nxt?

if there is something akin to property rights can property be bought and sold with nxt?

Yes but not natively in the game.  There will be an in-game currency that is "backed" by an MS currency, mainly to provide transparency.  There will be a 1-to-1 ratio of player accounts to Nxt accounts but that will be managed by our end.  We will most likely have an "advanced user" option to allow players to transfer items out to their own Nxt account, but it will come with conditions since we will not be responsible for lost passwords, hacked accounts, etc,

what about property rights? can anyone modify anything? so like if i make this amazing castle can people come along and donk it up?

Not all items in the game will be in the blockchain / property register, but those that are will have a public "title", just like an automobile title, that says who owns the creation.  Transfer the title and the ownership of the item transfers, which allows for a market place of virtual items where artists and builders basically have a decentralized DRM system for their creations.  You will be able to tell the difference between an original virtual Picasso and a perfect digital copy, thanks to Nxt.  :)

Creators can specify whether an item can be destroyed based on what interactions they allow, with entire planets at the lowest level.  In our universe, creating your own planet is the equivalent of launching your own Minecraft server.  You are owner of your planet and can choose what to allow.  You can take your creations to another planet, but some planets might not let you take your own creations there, or might ask to whitelist your creation first.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #19 on: May 20, 2015, 12:50:25 am »

Hey are you the guy from that Bitcoin documentary ;o) ?

Looks really cool, can you exchange items for bitcoin?




« Last Edit: May 20, 2015, 01:03:40 am by apex944 »
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coretechs

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #20 on: May 20, 2015, 01:44:47 am »

Hey are you the guy from that Bitcoin documentary ;o) ?

Looks really cool, can you exchange items for bitcoin?

Yes.  If a player creates a virtual item and sells it for game currency, it's just one extra API call away from NXT.  I like to imagine this connecting to a service like Shapeshift after implementing MS currencies and enabling them on something like their Shifty button.  Then you could pay for something on Overstock with a rare item you found on a distant planet.   ;D
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #21 on: May 20, 2015, 08:26:18 am »

Hey are you the guy from that Bitcoin documentary ;o) ?

Looks really cool, can you exchange items for bitcoin?

Yes.  If a player creates a virtual item and sells it for game currency, it's just one extra API call away from NXT.  I like to imagine this connecting to a service like Shapeshift after implementing MS currencies and enabling them on something like their Shifty button.  Then you could pay for something on Overstock with a rare item you found on a distant planet.   ;D

Who would pay the NXT fees for the MS transactions ? You'll probably need to fund the game accounts with NXT so that users can transact with MS.
Any thoughts about how to implement this ? What is the advantage of using MS currency in this case over using NXT directly ?
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coretechs

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #22 on: May 20, 2015, 01:41:30 pm »

Who would pay the NXT fees for the MS transactions ? You'll probably need to fund the game accounts with NXT so that users can transact with MS.
Any thoughts about how to implement this ? What is the advantage of using MS currency in this case over using NXT directly ?

Initially we will be using Nxt for the virtual item registry, any MS implementation will come much later.  We don't want to use NXT directly because then the game economy is pegged to the value of NXT, and since most players won't be using Nxt natively, they can not fully participate in the free market forces that supposedly adjust asset prices.  We are only planning to use the MS to track what units enter and exit circulation, because it provides transparency to players to ensure we aren't inflating the supply.

We will have to fund player accounts and pay all transaction fees.  We have a number of ways to keep this within the upper bound of what we can afford, and we will probably set up our own forging pool.  There are options to partner with forging pools as well.  If we find that we need to increase the number of transactions and use more Nxt features, a whitelabel blockchain is the ultimate option for scaling, but if it's not decentralized there is no point it going that route.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #24 on: May 21, 2015, 01:07:50 pm »

Congrats on being 1/4th there already!

I don't see any mention of the blockchain in any of the press though, if I were you I'd mention it due to how incredibly popular the term "blockchain" is these days in the media. It elevates your game to a whole new level
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #25 on: May 21, 2015, 01:08:00 pm »

Yes.  If a player creates a virtual item and sells it for game currency, it's just one extra API call away from NXT.  I like to imagine this connecting to a service like Shapeshift after implementing MS currencies and enabling them on something like their Shifty button.  Then you could pay for something on Overstock with a rare item you found on a distant planet.   ;D
ou, so now i know what most people will do for living after AI takes over everything in real world

EDIT: shit, AI can also search for rare items ..
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coretechs

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #26 on: May 21, 2015, 02:01:27 pm »

Congrats on being 1/4th there already!

I don't see any mention of the blockchain in any of the press though, if I were you I'd mention it due to how incredibly popular the term "blockchain" is these days in the media. It elevates your game to a whole new level

Thanks!  We are doing everything we can to try to keep up momentum so please share the article with others if you can.   :)

Regarding the blockchain, we found that gamers do not tend to react very well to the topic, and it seemed to bring out a lot of trolls.  The focus shifts and it ends up turning into a debate about Bitcoin, and we really don't want that as it distracts from the game itself.

Players will eventually realize how the blockchain is a huge benefit to them once they start using it.  I tend to believe it is better to enable someone come to the same conclusion on their own, than to try changing their mind by arguing a stronger point.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #27 on: May 22, 2015, 12:27:08 am »

Anyone need a new background pic?   ;D



2560x1440
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #28 on: May 22, 2015, 10:07:39 am »

« Last Edit: May 22, 2015, 10:25:41 am by lemonhead »
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #29 on: May 22, 2015, 09:16:59 pm »

Nice! I'll probably give in to temptation and back it.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #30 on: May 24, 2015, 07:03:04 pm »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

Great point. Based on feedback from other big projects I've asked, another problem is that noone in NXT is publicly and loudly offering escrow for all that money, nor is there a concentrated and loud marketing effort like that needed and offered by kickstarter, These are some of the problems I think we need to solve to get NXT crowdfunding to that level. Rant over.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #31 on: May 24, 2015, 07:06:23 pm »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

Great point. Based on feedback from other big projects I've asked, another problem is that noone in NXT is publicly and loudly offering escrow for all that money, nor is there a concentrated and loud marketing effort like that needed and offered by kickstarter, These are some of the problems I think we need to solve to get NXT crowdfunding to that level. Rant over.
I am sure the NXT foundation would escrow, but why is that needed if the NXT is locked until the funds are fully raised?
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #32 on: May 24, 2015, 07:21:11 pm »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

Great point. Based on feedback from other big projects I've asked, another problem is that noone in NXT is publicly and loudly offering escrow for all that money, nor is there a concentrated and loud marketing effort like that needed and offered by kickstarter, These are some of the problems I think we need to solve to get NXT crowdfunding to that level. Rant over.
I am sure the NXT foundation would escrow, but why is that needed if the NXT is locked until the funds are fully raised?

Great point! Still, there's the lack of marketing problem. But I think we can solve that. Just need some pros and a solid business model. (brain working on it)
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #33 on: May 24, 2015, 07:34:22 pm »

Someone from the team please DM me on SuperNET slack or skype (by name) asap so I can get an article out on this tomorrow the earliest. Cheers! awesome game can't wait.
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jl777

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #34 on: May 25, 2015, 02:17:13 am »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

Great point. Based on feedback from other big projects I've asked, another problem is that noone in NXT is publicly and loudly offering escrow for all that money, nor is there a concentrated and loud marketing effort like that needed and offered by kickstarter, These are some of the problems I think we need to solve to get NXT crowdfunding to that level. Rant over.
I am sure the NXT foundation would escrow, but why is that needed if the NXT is locked until the funds are fully raised?

Great point! Still, there's the lack of marketing problem. But I think we can solve that. Just need some pros and a solid business model. (brain working on it)
The NXT core devs are neither marketers or biz dev peoples.
In decentralized world that is NXT, the way it works is that someone (ie you) have a good idea (eg. the above) and then make an asset to monetize it. The with this funding, you make it happen and:

1) NXT is used for this use case
2) you are rewarded in direct proportion to the success achieved

So by this mechanism, it is a true meritocracy. ANYBODY can simply decide to make an asset for anything, and many have with varying levels of success. Of course, this freedom means we will have the scam assets but for someone with a good reputation the scam factor is not an issue.

Combine it with a good idea, and a monetization plan that is sane and ...

 I paved the way to show how to bootstrap from idea to reality, at least beta test level of reality. But what if we have dozens and dozens of quality asset issuers making quality assets with a good business plan?

Dont be greedy. Be generous with equity. Get many people vested and interested. Make sure you early investors make the most money and do your best so that all the investors will make money.

Good Luck!

James

P.S. For quality assets, if you want instant distribution to the SuperNET/NXTventure investors, just contact me. I am glad to send out asset dividends.
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JGalt

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #35 on: May 25, 2015, 04:50:40 am »

Out of interest, did you consider using the crowd funding function of MS before going with kickstarter?

IMO they did right with funding 200k US$ on kickstarter. It is not easy to crowdfund 20 Mio NXT, especially as long as the MS is not very easy to use.

Great point. Based on feedback from other big projects I've asked, another problem is that noone in NXT is publicly and loudly offering escrow for all that money, nor is there a concentrated and loud marketing effort like that needed and offered by kickstarter, These are some of the problems I think we need to solve to get NXT crowdfunding to that level. Rant over.
I am sure the NXT foundation would escrow, but why is that needed if the NXT is locked until the funds are fully raised?

Great point! Still, there's the lack of marketing problem. But I think we can solve that. Just need some pros and a solid business model. (brain working on it)
The NXT core devs are neither marketers or biz dev peoples.
In decentralized world that is NXT, the way it works is that someone (ie you) have a good idea (eg. the above) and then make an asset to monetize it. The with this funding, you make it happen and:

1) NXT is used for this use case
2) you are rewarded in direct proportion to the success achieved

So by this mechanism, it is a true meritocracy. ANYBODY can simply decide to make an asset for anything, and many have with varying levels of success. Of course, this freedom means we will have the scam assets but for someone with a good reputation the scam factor is not an issue.

Combine it with a good idea, and a monetization plan that is sane and ...

 I paved the way to show how to bootstrap from idea to reality, at least beta test level of reality. But what if we have dozens and dozens of quality asset issuers making quality assets with a good business plan?

Dont be greedy. Be generous with equity. Get many people vested and interested. Make sure you early investors make the most money and do your best so that all the investors will make money.

Good Luck!

James

P.S. For quality assets, if you want instant distribution to the SuperNET/NXTventure investors, just contact me. I am glad to send out asset dividends.

Right. I'm thinking of how to turn NXT into kickstarter. A topic for another thread for sure.
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Peter2516

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #36 on: May 25, 2015, 07:03:08 am »

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qq2536007339

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #37 on: May 25, 2015, 07:53:03 am »

Wow,even BTC don't have a game powered by,good luck at fundraise!
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JGalt

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #39 on: June 02, 2015, 12:49:30 am »

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rtrtcrypto

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #40 on: June 08, 2015, 02:08:37 am »

Backed.

This could be huge, I think we should get this funded and help make sure it's released.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #41 on: June 08, 2015, 08:05:31 pm »

Thanks!  We were featured in more press today -
http://upstart.bizjournals.com/companies/rebel-brands/2015/06/08/a-new-breed-of-video-games-will-let-users-spend.html

I'm @DanielMross on twitter, please RT link if you can.  :)
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rtrtcrypto

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #42 on: June 08, 2015, 08:28:18 pm »

To clarify,

This game is coming out no matter the results of the crowdfunding? I read you guys already have funding for most of the game and just wanted to reward developers who were brought on recently. Could you comment on this?

Thx
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #43 on: June 08, 2015, 08:48:38 pm »

To clarify,

This game is coming out no matter the results of the crowdfunding? I read you guys already have funding for most of the game and just wanted to reward developers who were brought on recently. Could you comment on this?

Thx
The info is available on the kickstarter page:
https://www.kickstarter.com/projects/1760210928/voxelnauts-vr-mmo

Quote
Voxelnauts was initially funded by $1M in capital from angel investors.  Most of the primary platform is complete; all screenshots and game footage were recorded live in-game, we have a functional multiplayer server and we are already using our own in-house tools to build content for the metaverse.  A number of team members are currently unpaid and we would like to be able to be able to compensate them for their contributions.  Our Kickstarter goal of $200,000 will be entirely allocated to pay developers and bring interns onto the team.  We are entering the final stretch to launching the Voxelnauts alpha and with your support we can make it happen!
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #45 on: June 13, 2015, 07:41:59 am »

For anyone who wants to participate in a higher tier reward and help drive the crowd funding that big more, help me pool resources here: https://nxtforum.org/index.php?topic=9368.0

Sent from my Nexus 4 using Tapatalk

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #47 on: June 22, 2015, 07:20:44 pm »

Too bad it's canceled... Like to hear more about your plans.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #49 on: July 14, 2015, 05:40:48 pm »

@coretechs

I think this might be usefull for your MMO game.

I think we can consider that for 1.6, a singleton asset issued with a quantity of 1 to have a fee of 10 instead of 1000, and then it can be used to represent a single tradeable object.

How the economy of the game will be link to Nxt? Only from NXT token or there are something else, like in-game market manage by the Nxt asset exchange?

The main way we will be using Nxt is as a registry for user created content in the game.  In Voxelnauts, players can create their own artwork and import it into the game - furniture, weapons, animals, etc.  These creations can be assigned an ownership title that exists in the Nxt blockchain, and players can buy/sell/trade their creations directly on the Nxt blockchain if they like.  The game universe will simply reflect the state of ownership for certain items based on what exists in the public ledger.

We are also planning to use the MS but with a limited implementation initially.
« Last Edit: July 14, 2015, 05:47:56 pm by Sebastien256 »
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #50 on: July 15, 2015, 01:14:01 pm »

Indeed it is.  We are using the alias system for singleton items, but the transactions are not phasing safe.  For the same fee, singleton assets will be a much better fit since they utilize the existing AE features.


@coretechs

I think this might be usefull for your MMO game.

I think we can consider that for 1.6, a singleton asset issued with a quantity of 1 to have a fee of 10 instead of 1000, and then it can be used to represent a single tradeable object.

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #51 on: August 11, 2015, 01:02:37 pm »

The new website is up!  http://voxelnauts.com/


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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #52 on: August 11, 2015, 03:23:58 pm »

Very cool, looking forward to demo.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #53 on: August 16, 2015, 11:40:27 pm »

I really look forward to the demo and the launch of this game.
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #54 on: August 18, 2015, 03:10:55 pm »

wow cant believed i have missed this one. awesome project!
looking forward to this!
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Sebastien256

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #55 on: October 16, 2015, 12:17:11 pm »

How project going on? The website is nice.
Any up to date cool information about Nxt integration?
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #56 on: January 29, 2016, 12:27:28 pm »

Indeed it is.  We are using the alias system for singleton items, but the transactions are not phasing safe.  For the same fee, singleton assets will be a much better fit since they utilize the existing AE features.


@coretechs

I think this might be usefull for your MMO game.

I think we can consider that for 1.6, a singleton asset issued with a quantity of 1 to have a fee of 10 instead of 1000, and then it can be used to represent a single tradeable object.


So now that singleton asset is available in Nxt for the same fee (approx 1 NXT to issue, in the end), it would be great to have some news concerning voxelnauts. From my understanding, Jean-Luc et al. have been through a lot of effort for adding this feature.
« Last Edit: January 29, 2016, 12:31:31 pm by Sebastien256 »
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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #57 on: July 18, 2016, 02:48:09 am »

Looks like our friends at Voxelnauts abandoned their twitter? Or it got hacked and abandoned?

I can't make any sense of their account and latest posts, its a mess.

Sad.

https://twitter.com/voxelnautsmmo

Their official site is down too. http://voxelnauts.com/

Youtube is still up. but it's been almost a year since last upload.

https://www.youtube.com/watch?v=vK5vHWkXL5k

Aaaand confirmed kill on facebook.

https://www.facebook.com/voxelnauts/photos/a.416479501859337.1073741828.411536249020329/519328968241056/?type=3

"Voxelnauts The message is not a goodbye message. Our company has been intentionally subverted and while we would like to release our product to you, we cannot - because the people that subverted us have taken measures to prevent you from having it."

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coretechs

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Re: Voxelnauts MMO economy to be powered by Nxt
« Reply #58 on: July 18, 2016, 03:22:45 pm »

I'd like to say more but all I can provide is a brief summary -

Mark Kern (founder/CEO) stole money from the company.  He was caught just weeks before kickstarter and ousted from the company.

Jon Olick (lead dev/CTO) was made interim CEO.  He killed a multi-million dollar investment deal and stole the IP.  Legal proceedings are underway.


I have nothing to do with the social media sites.  I try to stay out of everything as much as I can because I got screwed over by basically everyone in the company and lost a ton of money.  My only remaining interest is to release the unfinished game for free under GPL but my guess is that's not going to happen any time soon.

Lessons learned -

1.  Due diligence on people is more important than technology
2.  Never let a surgeon run the hospital


Locking thread, PM if necessary.
« Last Edit: July 18, 2016, 08:07:10 pm by coretechs »
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