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[ANN] Jinn singapore
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Author Topic: [ANN] Jinn  (Read 309863 times)

jabo38

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Re: [ANN] Jinn
« Reply #680 on: October 28, 2014, 04:24:37 pm »

Thanks ;-)
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allbits

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Re: [ANN] Jinn
« Reply #681 on: October 28, 2014, 05:49:09 pm »


while informing everyone that it's not incorporated and thus not a security
 ...

plus we're in europe, so it should not be applicable to us at all

The definition of "security" in the Securities Act clearly includes the tokens that you offered.

The fact that you are in Europe is not relevant.  What is relevant is whether you offered the securities within the United States.  Whether you did so is a factual question based on all circumstances.  It appears to me as if you did.

The real questions here are whether the SEC's long arm can reach you in any meaningful way, or whether they would ever feel motivated enough to attempt to stretch out their arm to you.  Probably not.  If I were you, I'd just focus on Jinn.

Securities laws are broadly written.  In my view, they capture all the activity on the Nxt AE.

Philosophically, I would like to see humans regain the ability to engage in capital formation outside the limitations of government regulation.  I believe this can be done using blockchain technologies.  However, DACs would be required.  The general principle would be that there is never an "issuer" of securities because the issuer is a "machine".  All of the human participants would be mere purchasers of securities, never issuers or market-makers or promotors.  As of now, we are all still free to purchase unregulated securities as we like, without government interference or threats.
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ChuckOne

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Re: [ANN] Jinn
« Reply #682 on: October 28, 2014, 06:07:38 pm »

Isn't the Nakamoto consensus a consensus about IDs (ie. the properties of each address)?

I'm not understanding how blockchain technology doesn't need IDs.  I need a public address and a private key (ID) to make use of it.

Blockchain doesn't care WHO created a block. It cares only if enough work was spent on that. WHO is irrelevant completely.

Proof-of-Work is relevant for the real world, though we don't often call it that. It's why CfB and James can remain anonymous. They "are" their work products (the results of their choices and actions), at least as far as most people are concerned. "Who" they are is what they do, for all practical purposes. (There are interesting connection with Hannah Arendt's analysis of action, and with William James and American Pragmatism, but I won't go into that now.) People who insist on knowing who someone is (name, address, etc.) often have a very restrictive definition of identity.

duck typing

"When I see a bird that walks like a duck and swims like a duck and quacks like a duck, I call that bird a duck."

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msin

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Re: [ANN] Jinn
« Reply #683 on: October 31, 2014, 03:59:41 pm »

I'm assuming the new site is going to be spectacular!
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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #684 on: November 01, 2014, 12:13:54 pm »

FYI: I'm going to spend next week assessing feasibility of Skyrim Multiplayer implementation as a proof-of-concept game using Jiniri.

You are welcome to vote on a related issue - https://nxtforum.org/general-discussion/do-you-like-skyrim/
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Jimmy2011

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Re: [ANN] Jinn
« Reply #685 on: November 01, 2014, 12:50:44 pm »

FYI: I'm going to spend next week assessing feasibility of Skyrim Multiplayer implementation as a proof-of-concept game using Jiniri.

You are welcome to vote on a related issue - https://nxtforum.org/general-discussion/do-you-like-skyrim/

Does It mean that you have finished Jinn Limited?

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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #686 on: November 01, 2014, 01:00:50 pm »

Does It mean that you have finished Jinn Limited?

It was finished a few weeks ago, I'm polishing it now and code review is being done by others.
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rtrtcrypto

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Re: [ANN] Jinn
« Reply #687 on: November 02, 2014, 03:15:43 pm »

BOOM!!!!  ;D

*this is your captain speaking... prepare for takeoff*
 ;)

Does It mean that you have finished Jinn Limited?

It was finished a few weeks ago, I'm polishing it now and code review is being done by others.
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jabo38

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Re: [ANN] Jinn
« Reply #688 on: November 02, 2014, 06:00:28 pm »

BOOM!!!!  ;D

*this is your captain speaking... prepare for takeoff*
 ;)

Does It mean that you have finished Jinn Limited?

I hope so too!

Honestly though, I still don't quite understand JINN yet though.

I was thinking that one day when the IoT explodes and there are lots of block chains that maybe certain devices would use JINN to share resources and not have to do everything on their own.

Am I getting close? Or is there another practical application?

It was finished a few weeks ago, I'm polishing it now and code review is being done by others.
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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #689 on: November 03, 2014, 11:10:44 am »

FYI: I'm going to spend next week assessing feasibility of Skyrim Multiplayer implementation as a proof-of-concept game using Jiniri.

I've made some progress in reverse engineering of Skyrim, I can read coordinates of the player character. Sending them to a server is a trivial task, now I need to find out how to spawn NPCs (they will represent other players) and change their coordinates on the fly. Once this is done the problem of movement synchronization will be considered solved and I'll tackle more sophisticated problems.
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Zahlen

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Re: [ANN] Jinn
« Reply #690 on: November 03, 2014, 11:25:27 am »

Reverse engineering? As in you're working on the .exes and .dlls? Skyrim has a modding API, I haven't gone into it myself, but I've done simple things like (move NPC with this ID # to my location) via the in-game console. Modders have done much, much more sophisticated things with the full API.
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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #691 on: November 03, 2014, 11:33:26 am »

Reverse engineering? As in you're working on the .exes and .dlls? Skyrim has a modding API, I haven't gone into it myself, but I've done simple things like (move NPC with this ID # to my location) via the in-game console. Modders have done much, much more sophisticated things with the full API.

Papyrus doesn't have Networking API. I have to work with binary code.
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pf

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Re: [ANN] Jinn
« Reply #692 on: November 03, 2014, 10:29:56 pm »

Reverse engineering? As in you're working on the .exes and .dlls? Skyrim has a modding API, I haven't gone into it myself, but I've done simple things like (move NPC with this ID # to my location) via the in-game console. Modders have done much, much more sophisticated things with the full API.

Papyrus doesn't have Networking API. I have to work with binary code.

Wut is Papyrus?
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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #693 on: November 04, 2014, 08:36:38 am »

Wut is Papyrus?

Scripting language of Skyrim.
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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #694 on: November 04, 2014, 01:38:40 pm »

I can move NPCs now. The next step is to check that removal of unnecessary data (quests, NPCs, etc.) doesn't break the world.
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Buratino

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Re: [ANN] Jinn
« Reply #695 on: November 04, 2014, 04:07:31 pm »

Jinn raises some interest.
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Come-from-Beyond

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Re: [ANN] Jinn
« Reply #696 on: November 06, 2014, 04:21:01 pm »

Online version of Skyrim as a proof-of-concept game looks feasible.

PS: http://forums.nexusmods.com/index.php?/topic/2260634-hiring-scripter-for-online-project/
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smartwart

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Re: [ANN] Jinn
« Reply #697 on: November 06, 2014, 05:16:15 pm »

hmm,
unfortunately I'm specialized in Whiskey mods only.  ;)
... so I will use the free time to exercise my magic and dragon tamer skills ...
and drink some Whiskey
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Nexxie

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Re: [ANN] Jinn
« Reply #698 on: November 06, 2014, 06:56:43 pm »

why is jinnlabs.com down?

best regards
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shin

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Re: [ANN] Jinn
« Reply #699 on: November 06, 2014, 07:00:33 pm »

why is jinnlabs.com down?

best regards
It has been asked an answered somewhere else. If I'm not mistaken, they are updating the website.

As to why the current site is taken offline completely while they're busy working on a new one is also a mistery to me. :P
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