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[ANN] Lith - An Emergent Trading Game
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Author Topic: [ANN] Lith - An Emergent Trading Game  (Read 53951 times)

Mistafreeze

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #40 on: April 15, 2014, 01:58:05 pm »

I'd also like to invest.
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swartzfeger

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #41 on: April 15, 2014, 03:03:53 pm »

edit: this is the same game swartzfeger is working on isnt it?

Yes. :)

And for clarity's sake, after my initial post and the five of us were in contact, this hasn't been my game (at all, in any sense). It's been very much a collaborative effort from Day One.

All I did was run my mouth in a post to kick things off. :D
« Last Edit: April 15, 2014, 03:05:31 pm by swartzfeger »
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Fatih87SK

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #42 on: April 15, 2014, 03:39:44 pm »

I am interested. How can i help ?
I have games site with unity 3d games(about 100 000 visitors/day)

There will be another game that will need your help;

https://nxtforum.org/index.php?topic=602.0
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swartzfeger

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #43 on: April 15, 2014, 03:42:52 pm »

I am interested. How can i help ?
I have games site with unity 3d games(about 100 000 visitors/day)

There will be another game that will need your help;

https://nxtforum.org/index.php?topic=602.0

I'm skeptical and will leave it at that.

Besides, Lith is a full-time gig. :)
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Megafont

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #44 on: April 16, 2014, 12:09:24 am »

Hello guys.  This project was brought to my attention by global moderator Mistafreeze, who happens to be my brother in real life.


I see you are looking for a couple game developers to help out on this project, and it looks like an pretty interesting project!


I am mostly self-taught in game development, and am currently in early stages of creating my own game engine using lots of invaluable information I've learned from the book Game Coding Complete: 4th Edition.  I'm currently working in C#.  I believe Unity is C++ but that's alright as I worked in C++ before I ever started working in C# so I am pretty familiar with both languages.


As of late last year I am also a published author with a book about game development in C# using the SlimDX managed wrapper for DirectX.
http://www.packtpub.com/game-development-with-slimdx/book




I must admit that I have never worked with the Unity engine before, and I don't know if that will be an issue or not.  I have been dabbling in game development for many years on my own though and messed with level editors for numerous games (such as Valve's Source Engine among others), and I've done plenty of reading on the subject of game programming as well.   I'm not an expert either, but you can never know everything, especially in computers.  But I enjoy learning new things.


Anyway, I'm just throwing my hat in and see what happens.   This sounds like a very interesting project! :)
« Last Edit: April 16, 2014, 12:12:12 am by Megafont »
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swartzfeger

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #45 on: April 16, 2014, 12:31:19 am »

Hello guys.  This project was brought to my attention by global moderator Mistafreeze, who happens to be my brother in real life.

I see you are looking for a couple game developers to help out on this project, and it looks like an pretty interesting project!

I am mostly self-taught in game development, and am currently in early stages of creating my own game engine using lots of invaluable information I've learned from the book Game Coding Complete: 4th Edition.  I'm currently working in C#.  I believe Unity is C++ but that's alright as I worked in C++ before I ever started working in C# so I am pretty familiar with both languages.

As of late last year I am also a published author with a book about game development in C# using the SlimDX managed wrapper for DirectX.
http://www.packtpub.com/game-development-with-slimdx/book

I must admit that I have never worked with the Unity engine before, and I don't know if that will be an issue or not.  I have been dabbling in game development for many years on my own though and messed with level editors for numerous games (such as Valve's Source Engine among others), and I've done plenty of reading on the subject of game programming as well.   I'm not an expert either, but you can never know everything, especially in computers.  But I enjoy learning new things.

Anyway, I'm just throwing my hat in and see what happens.   This sounds like a very interesting project! :)

Impressive experience and publishing credentials, Mega!

I have limited experience with Objective-C, some PHP and a smattering of Python, Java and a few others. Enough to pull off 'Hello, World!' without pulling out my hair. From what little I've seen of Unity, I think I'd have no problem working with Unity; like Apple's Xcode, it appears to do a lot of the heavy lifting, automagically.

Looks like you certainly have the chops for Unity. Damelon will contact you tomorrow (I think it's past midnight in his neck of the woods).

Btw, where are you located, Megafont? EU, States, elsewhere?

Thanks for the offer and your enthusiasm, it's definitely appreciated! :)
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Mistafreeze

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #46 on: April 16, 2014, 12:48:34 am »

Megafont and I are both in Iowa, USA.

I figured since he's in the process of coding a game engine, he'd may be able to help on this project. I myself am an ASP.Net dev, but I'm more of a google coder than a true artist  :P
« Last Edit: May 14, 2014, 03:22:51 pm by Mistafreeze »
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Megafont

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #47 on: April 16, 2014, 01:15:28 am »

Thanks! I look forward to hearing from him! 
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swartzfeger

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #48 on: April 17, 2014, 07:43:20 am »

Is it game about virtual Lithuania? ;D

It's funny... Lith started in one of our chats one day when someone (was it Marek?) posted 3D renderings of his NXT 'monoliths' in the main thread over a BCT. We started riffing in-chat about monoliths as a possible story angle. So while there's no direct relation to Lithuania, there is a loose connection to Nxt. :)

I'm going to correct myself -- as I was strolling down memory lane (over at the old forum), I found this post on February 19 by Damelon regarding monoliths and our 'new game':

https://bitcointalk.org/index.php?topic=474535.msg5245312#msg5245312

So we have Damelon to thank. :)
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Damelon

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #49 on: April 17, 2014, 11:16:58 am »

Is it game about virtual Lithuania? ;D

It's funny... Lith started in one of our chats one day when someone (was it Marek?) posted 3D renderings of his NXT 'monoliths' in the main thread over a BCT. We started riffing in-chat about monoliths as a possible story angle. So while there's no direct relation to Lithuania, there is a loose connection to Nxt. :)

I'm going to correct myself -- as I was strolling down memory lane (over at the old forum), I found this post on February 19 by Damelon regarding monoliths and our 'new game':

https://bitcointalk.org/index.php?topic=474535.msg5245312#msg5245312

So we have Damelon to thank. :)

YAY, credit! :D

At this point, I'd like to thank all of the interested people so far.
We have a good list of people who would like to invest and we would like to ask you for patience :)
We are in for the long, long haul, so we are in preliminary stages.

At some point in the very near future (a week or so) our first website should be launched. This website will have a newsletter attached to it, so we can keep everyone, both Nxters and non-Nxters informed.

Investors will be contacted separately once we have our plan worked out.
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kodtycoon

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #50 on: April 17, 2014, 04:41:21 pm »

nice one D! :)
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shin

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #51 on: April 17, 2014, 04:49:50 pm »

Very nice idea! Really looking forward to testing/playing it! :)

Quick questions:
1. Will it as cool as Hearthstone? 3D TCG is awesome! Please let it looks like that. Classic 2D TCGs are too ordinary! :D
2. How do you guys handle the 100000000 concurrent online players and go about the 32kb per block per minute limit!

Thanks!
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Damelon

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #52 on: April 17, 2014, 05:27:36 pm »

Very nice idea! Really looking forward to testing/playing it! :)

Quick questions:
1. Will it as cool as Hearthstone? 3D TCG is awesome! Please let it looks like that. Classic 2D TCGs are too ordinary! :D
2. How do you guys handle the 100000000 concurrent online players and go about the 32kb per block per minute limit!

Thanks!

The answer to both is: we don't know yet.

The first should be: yes, it will be cool, but that is a matter of taste ;)

The answer to the second really is don't know. This needs to be done by development and is too soon to answer, yet :)

Step by step!
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chanc3r

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #53 on: April 17, 2014, 05:32:25 pm »

Very nice idea! Really looking forward to testing/playing it! :)

Quick questions:
1. Will it as cool as Hearthstone? 3D TCG is awesome! Please let it looks like that. Classic 2D TCGs are too ordinary! :D
2. How do you guys handle the 100000000 concurrent online players and go about the 32kb per block per minute limit!

Thanks!

If someone can bring 100M concurrent online players I'm sure we will find a way  ;D
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Damelon

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #54 on: April 17, 2014, 05:44:34 pm »

Very nice idea! Really looking forward to testing/playing it! :)

Quick questions:
1. Will it as cool as Hearthstone? 3D TCG is awesome! Please let it looks like that. Classic 2D TCGs are too ordinary! :D
2. How do you guys handle the 100000000 concurrent online players and go about the 32kb per block per minute limit!

Thanks!

If someone can bring 100M concurrent online players I'm sure we will find a way  ;D

If chanc3r says it can be done, it can be done!  :D
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swartzfeger

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #55 on: April 17, 2014, 05:52:53 pm »

Very nice idea! Really looking forward to testing/playing it! :)

Quick questions:
1. Will it as cool as Hearthstone? 3D TCG is awesome! Please let it looks like that. Classic 2D TCGs are too ordinary! :D
2. How do you guys handle the 100000000 concurrent online players and go about the 32kb per block per minute limit!

Thanks!

If someone can bring 100M concurrent online players I'm sure we will find a way  ;D


Yes, even at 10,000 concurrent I will be looking up phone numbers for real estate agents in Aruba. :D
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TheUnity

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #56 on: April 17, 2014, 07:29:42 pm »

Love the sound of this. I'd like to invest too
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Damelon

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #57 on: April 17, 2014, 09:06:40 pm »

Thanks! I look forward to hearing from him!

Sorry I haven't contacted you yet :)
I will tomorrow or over the weekend!
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GoldDealer

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #58 on: April 17, 2014, 09:57:42 pm »

Damn, this sounds very interesting. Can't imagine how it will looks like, but sounds like something big
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Megafont

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #59 on: April 17, 2014, 11:44:56 pm »

No problem Damelon!  I'm sure you're plenty busy!
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