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[ANN] Lith - An Emergent Trading Game
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Author Topic: [ANN] Lith - An Emergent Trading Game  (Read 53676 times)

MJ79

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #220 on: February 02, 2015, 02:58:34 pm »

Just curious:

Any updated timelines for Lyth?

Also:

Is Lyth being designed with people in mind that can only play a few hours on sunday afternoon, or would the general offlineliness make it useless against people with a lot more free time on their hands?

I don't expect to be the über-GLEFU with only a few hours of gametime a week, but hope at least my small woodcuttershop will still be there when i log in after a week?
« Last Edit: February 02, 2015, 03:06:49 pm by MJ79 »
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rlh

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #221 on: February 02, 2015, 07:38:42 pm »

Just curious:

Any updated timelines for Lyth?

Also:

Is Lyth being designed with people in mind that can only play a few hours on sunday afternoon, or would the general offlineliness make it useless against people with a lot more free time on their hands?

I don't expect to be the über-GLEFU with only a few hours of gametime a week, but hope at least my small woodcuttershop will still be there when i log in after a week?

Lol, good question.  Yeah, I'd be that type of player that would't have much more than a humble family farm too.
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swartzfeger

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #222 on: February 02, 2015, 10:03:21 pm »

Is Lyth being designed with people in mind that can only play a few hours on sunday afternoon, or would the general offlineliness make it useless against people with a lot more free time on their hands?

I don't expect to be the über-GLEFU with only a few hours of gametime a week, but hope at least my small woodcuttershop will still be there when i log in after a week?

Our goal is to scale the game to the player's style -- from a humble farm to a sprawling demesne limited only by your time and resources. Your own empire? Sure, why not? I'm confident other players will have something to say about that. :)

More specifically to limited hours of gametime, I will say that Bas and I are fans of EVE's offline skill system; in other words, your persistent game world is still buzzing away online while you're logged off and dealing with your daily commute IRL, spending time with your family, etc.

Punishing gamers with limited time is not on the agenda. :)
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MJ79

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Re: [ANN] Lith - An Emergent Trading Game
« Reply #223 on: February 03, 2015, 10:12:52 pm »

Our goal is to scale the game to the player's style -- from a humble farm to a sprawling demesne limited only by your time and resources. Your own empire? Sure, why not? I'm confident other players will have something to say about that. :)

More specifically to limited hours of gametime, I will say that Bas and I are fans of EVE's offline skill system; in other words, your persistent game world is still buzzing away online while you're logged off and dealing with your daily commute IRL, spending time with your family, etc.

Punishing gamers with limited time is not on the agenda. :)

Sounds good!

Looking forward to first alpha versions  :)
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