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City in the sky
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Author Topic: City in the sky  (Read 24888 times)

Come-from-Beyond

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City in the sky
« on: January 03, 2015, 01:30:08 pm »

I created this thread to brainstorm solutions that could lead to building of a city for Jinn-powered micro-robots.

Imagine robots that are very light and autonomous. Such robots could fly to the sky and form colonies. Atmosphere is not inhabited by humans and seems to be a safe place for the robots. They could provide different services like data broadcasting and live in symbiosis with humans.

Why Jinn is suitable for them:
- it's designed to consume as little energy as possible
- it's designed to be very durable
- it will be very small if manufactured with modern technological process

Now we need to list possible problems and how to solve them.
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Darkhorse

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Re: City in the sky
« Reply #1 on: January 03, 2015, 01:39:22 pm »

1) air traffic control? robot tower control?
2) Multiple What if situations for faulty robots flying in the sky?
3) Jurisdiction - spy act laws?
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Come-from-Beyond

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Re: City in the sky
« Reply #2 on: January 03, 2015, 01:48:03 pm »

1) air traffic control? robot tower control?
2) Multiple What if situations for faulty robots flying in the sky?
3) Jurisdiction - spy act laws?

Faulty robots can be considered as malevolent robots. Traffic control assumes that robots are controlled by someone, I prefer a completely decentralized city. Regarding jurisdiction - f*ck laws, just find a way to protect the city from U.S.Army drones.
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capodieci

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Re: City in the sky
« Reply #3 on: January 03, 2015, 01:58:55 pm »

To OP: we sponsored this animation for this genius and brave young guy, maybe you two should have a chat :)

http://youtu.be/lll8GYSl82U

From mobile

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Come-from-Beyond

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Re: City in the sky
« Reply #4 on: January 03, 2015, 02:03:34 pm »

To OP: we sponsored this animation for this genius and brave young guy, maybe you two should have a chat :)

http://youtu.be/lll8GYSl82U

From mobile

They use a jinn too, funny coincidence.

PS: The sound of the pencil scratching the paper doesn't let me to keep the sound on, luckily pictures are self-explaining.
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chanc3r

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Re: City in the sky
« Reply #5 on: January 03, 2015, 02:05:55 pm »

1. Maintaining location is energy consuming - so assume colonies are uniformly accessible in the cloud? real cloud ;) so location is not an issue...
2. Assuming colony specialisation then the ability/bandwidth for one part of the robot cloud to relay services to another part within range of the service user.
3. Succession - upper atmosphere is a harsh environment if robot fails the the cloud should be able to self heal
4. Attack by rival robot cloud services or other malicious entities - so need defense robots
5. Self replication - to be completely decentralised robots should be able to mine new ones from old or any passing aircraft etc
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Come-from-Beyond

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Re: City in the sky
« Reply #6 on: January 03, 2015, 02:10:22 pm »

5. Self replication - to be completely decentralised robots should be able to mine new ones from old or any passing aircraft etc

I doubt robots could manufacture chips.

"From any passing aircrafts" haha, it's a good scenario for a Hollywood horror movie.
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Buratino

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Re: City in the sky
« Reply #7 on: January 03, 2015, 03:07:31 pm »

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gs02xzz

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Re: City in the sky
« Reply #8 on: January 03, 2015, 03:08:41 pm »

Will the colonies be like very high towers or something floating in the sky?
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humbot

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Re: City in the sky
« Reply #9 on: January 03, 2015, 03:15:15 pm »

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Come-from-Beyond

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Re: City in the sky
« Reply #10 on: January 03, 2015, 03:20:25 pm »

Will the colonies be like very high towers or something floating in the sky?

No idea, depends on how you program your microbot.
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achim

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Re: City in the sky
« Reply #11 on: January 03, 2015, 03:24:18 pm »

weather conditions could be a problem if the CfBots are solar powered planes with propeller motor
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achim

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Re: City in the sky
« Reply #12 on: January 03, 2015, 03:29:27 pm »

Or maybe solar powered ballons in the stratosphere with hydrogen fuel cells would be more suitable?
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Come-from-Beyond

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Re: City in the sky
« Reply #13 on: January 03, 2015, 03:30:09 pm »

How small? How high? Time frame? Something a little bit different - meshed cyborg insects.
Bees
http://www.rfidjournal.com/lib/x/a/assets/2014/02/OIF-2.jpg
Moths
http://www.computerworld.com/article/2598546/emerging-technology/cyborg-moths-could-act-like-living-drones-in-search-and-rescue.html

A baloon filled with hydrogen can be used to lift a bot into stratosphere:

1. Releasing and filling the baloon is used to go lower/higher.
2. Lost hydrogen is generated by applying current on water in the air.

Specialization of robots may be required for better efficiency of the colony. Some robots condense water from air, some disassemble it into hydrogen and oxygen, and so on.
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Peter2516

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Re: City in the sky
« Reply #14 on: January 03, 2015, 03:31:56 pm »

Maybe they should go down, not up. More minerals to mine for selfreplicating 8).
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Come-from-Beyond

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Re: City in the sky
« Reply #15 on: January 03, 2015, 03:32:17 pm »

weather conditions could be a problem if the CfBots are solar powered planes with propeller motor

Clouds provide much more energy than the sun. The only problem is to stay away of thunderbolts.
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Come-from-Beyond

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Re: City in the sky
« Reply #16 on: January 03, 2015, 03:34:04 pm »

Maybe they should go down, not up. More minerals to mine for selfreplicating 8).

The city may work as a trampoline to the outerspace. But we need to create something like the pic below for that:

« Last Edit: January 03, 2015, 03:37:11 pm by Come-from-Beyond »
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bitcoinpaul

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Re: City in the sky
« Reply #17 on: January 03, 2015, 03:35:10 pm »

If I understand it correctly, this topic isn't tied to only jinn-related robot cities. U get almost the same principles, ideas and problems with non-jinn architecture, right?
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Come-from-Beyond

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Re: City in the sky
« Reply #18 on: January 03, 2015, 03:36:48 pm »

If I understand it correctly, this topic isn't tied to only jinn-related robot cities. U get almost the same principles, ideas and problems with non-jinn architecture, right?

Jinn is designed for aerospace also, not only gamedev.
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gs02xzz

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Re: City in the sky
« Reply #19 on: January 03, 2015, 03:41:17 pm »

How do you overcome the gravity?
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