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What amount of NXT is the best for Sybil attack mitigation singapore
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Author Topic: What amount of NXT is the best for Sybil attack mitigation  (Read 2789 times)

Come-from-Beyond

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What amount of NXT is the best for Sybil attack mitigation
« on: November 10, 2014, 07:54:57 am »

I'm working on a mod that will bring multiplayer to the world of Skyrim. There will be only a single instance of it and after a while the land (space) will become a scarce resource. I'm going to request the token of a Nxt account instead of login/password, also I'm thinking of putting a limit on min balance of the account to mitigate a Sybil attack. Is 100 NXT a good amount or it should be adjusted? It's not too low to collect that much via faucets or begging but it's not too high to raise the entry barrier significantly.
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jones

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #1 on: November 10, 2014, 08:05:11 am »

I would say 50 at the current market price, it would be difficult to accumulate through any begging/fauceting and you have the benefit of saying, "only costs one USD"
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semibaron

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #2 on: November 10, 2014, 08:06:28 am »

I would say 50 at the current market price, it would be difficult to accumulate through any begging/fauceting and you have the benefit of saying, "only costs one USD"

would say the same
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Come-from-Beyond

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #3 on: November 10, 2014, 08:16:47 am »

I would say 50 at the current market price, it would be difficult to accumulate through any begging/fauceting and you have the benefit of saying, "only costs one USD"

This won't last long  :D
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jones

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #4 on: November 10, 2014, 08:21:08 am »

I would say 50 at the current market price, it would be difficult to accumulate through any begging/fauceting and you have the benefit of saying, "only costs one USD"

This won't last long  :D

time will tell, I hope it won't, price increase usually leads to dev increase, and we could use some more UI ones.
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lucky88888

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #5 on: November 10, 2014, 08:31:52 am »

I'm going to request the token of a Nxt account instead of login/password

Thank you! i was waiting for something like this!
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crumb-bum

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #6 on: November 10, 2014, 12:21:41 pm »

cfb, are you one of the creators of skyrim? Or is skyrim open-source?
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Damelon

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #7 on: November 10, 2014, 12:24:19 pm »

cfb, are you one of the creators of skyrim? Or is skyrim open-source?

Anyone can add mods to Skyrim.
http://www.nexusmods.com/skyrim/?

The game itself is proprietary, but like many games, once you have purchased it, you can add mods to it. :)
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Come-from-Beyond

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #8 on: November 10, 2014, 12:30:16 pm »

cfb, are you one of the creators of skyrim? Or is skyrim open-source?

No. No.
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crumb-bum

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #9 on: November 10, 2014, 12:35:37 pm »

cfb, are you one of the creators of skyrim? Or is skyrim open-source?

Anyone can add mods to Skyrim.
http://www.nexusmods.com/skyrim/?

The game itself is proprietary, but like many games, once you have purchased it, you can add mods to it. :)

O, I see. Thanks for the explanation.
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Come-from-Beyond

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #10 on: November 10, 2014, 12:36:30 pm »

O, I see. Thanks for the explanation.

You shouldn't play the mod if it's illegal in your country.
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monsterer

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #11 on: November 10, 2014, 02:22:45 pm »

How do you handle lag compensation in a p2p multiplayer game? It's hard enough with server authority.
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Zahlen

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #12 on: November 10, 2014, 03:14:37 pm »

How much land is available? (here, # of Dragonsreach is probably a better scale than # of Libraries of Congress :D) vs how much land you're expecting each player to use up (can we buy/build houses on it?) and how many players you want the server to handle? Also, are you aiming for the mod to reach mainly Nxt community members, or a more general audience? Lower threshold would be better if you want to get new people to try it.
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Come-from-Beyond

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #13 on: November 10, 2014, 03:51:53 pm »

How do you handle lag compensation in a p2p multiplayer game? It's hard enough with server authority.

http://en.wikipedia.org/wiki/Dead_reckoning
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Come-from-Beyond

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #14 on: November 10, 2014, 04:00:40 pm »

How much land is available? (here, # of Dragonsreach is probably a better scale than # of Libraries of Congress :D) vs how much land you're expecting each player to use up (can we buy/build houses on it?) and how many players you want the server to handle? Also, are you aiming for the mod to reach mainly Nxt community members, or a more general audience? Lower threshold would be better if you want to get new people to try it.

All land included into official DLCs is available. Houses can be bought for gold (any house, not only Breezehome in Whiterun). There will be only a single server and number of players shouldn't be higher than 10'000 (it's Skyrim, not a China's megalopolis). It's being developed for a general audience.
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gs02xzz

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #15 on: November 10, 2014, 04:02:51 pm »

I'm going to request the token of a Nxt account instead of login/password,

Is this for the best interest of Jinn project or mainly trying to help Nxt to get more users or both?
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monsterer

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #16 on: November 10, 2014, 04:03:32 pm »

How do you handle lag compensation in a p2p multiplayer game? It's hard enough with server authority.

http://en.wikipedia.org/wiki/Dead_reckoning

How do you arrive on consensus for player position?
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Come-from-Beyond

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #17 on: November 10, 2014, 04:07:07 pm »

How do you arrive on consensus for player position?

I don't need it, it's a centralized system and the server decides.
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Zahlen

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #18 on: November 10, 2014, 05:56:12 pm »

All land included into official DLCs is available. Houses can be bought for gold (any house, not only Breezehome in Whiterun). There will be only a single server and number of players shouldn't be higher than 10'000 (it's Skyrim, not a China's megalopolis). It's being developed for a general audience.

If all of Skyrim is available for just 10,000 players, you might not need to worry about scarcity (from legit playing). Most players will not want to own a lot of land. If scarcity does become a problem, it could be dealt with via the in-game currency. You can also mod in more areas.

I'd go with no min NXT required, remove that barrier to entry altogether. To guard against Sybil (i.e. people deliberately trying to mess with land ownership), oldschool stuff like account registration patterns, IP bans, inferring from in-game behaviour might be enough, and feasible to do.

Nxt auth token is also a barrier to entry, but much less than having to own NXT. Maybe allow login through both auth token and conventional matching hashes of username + password to hashes in server? New people will hear about Nxt this way ("what does 'Login with your Nxt authorization token' mean? Let's google.")
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monsterer

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Re: What amount of NXT is the best for Sybil attack mitigation
« Reply #19 on: November 10, 2014, 07:58:37 pm »

I don't need it, it's a centralized system and the server decides.

Ok, now I'm confused. What are you attempting to do? I thought you were trying to solve p2p multiplayer, which is an as yet unsolved problem in the world of computer games.
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