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Author Topic: Freebieservers.com - 75,000 Users and growing!  (Read 69448 times)

Sebastien256

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #100 on: January 04, 2015, 07:00:12 pm »

Hi,

I just realize that we can't buy or sell Freebsrvrs at fraction of Nxt, i.e. put a bid for 2.5 Nxt. It is either 2 or 3 Nxt. Could you consider to reissue the asset with fraction price allowed and offer an asset swap? Imo, this is a serious problematic to the Freebsrvrs market. This should be fix rather sooner than later when more people are involved.

Thank you.
« Last Edit: January 04, 2015, 07:07:09 pm by Sebastien256 »
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Freebieservers

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #101 on: January 04, 2015, 07:15:44 pm »

Can you tell me how I can go about doing this? I'll do it right away. Been confused about it for a while.
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Sebastien256

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #102 on: January 04, 2015, 07:20:14 pm »

I would contact "valarmg". I think he knows well on how to do asset swap (if I am not mistaken).

I can't really help you more on the subject (I never issue an asset and do not know how it work). Maybe someone around with more experience with asset would care to help?
« Last Edit: January 04, 2015, 07:23:12 pm by Sebastien256 »
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Peter2516

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #103 on: January 04, 2015, 07:23:02 pm »

Using something like http://i.imgur.com/jW3m5rB.png ? :)
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Sebastien256

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #104 on: January 04, 2015, 07:26:09 pm »

Using something like http://i.imgur.com/jW3m5rB.png ? :)

Is it that from the superNet wallet?
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Peter2516

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #105 on: January 04, 2015, 07:37:00 pm »

Using something like http://i.imgur.com/jW3m5rB.png ? :)

Is it that from the superNet wallet?

Yes, but I've never used it. I don't know how it works.
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valarmg

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #106 on: January 04, 2015, 07:40:09 pm »

Using something like http://i.imgur.com/jW3m5rB.png ? :)

Is it that from the superNet wallet?

Yes. Shareswap is kind of messy (in terms of getting everyone to swap), so shouldn't be done lightly. But there aren't too many holders of Freebsrvrs so might be fine.

I'm confused by the problem though. Why does Freebsrvrs refuse decimals in price? It has 8 decimals in quantity, and I don't know what asset property disallows decimals in price.
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Freebieservers

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #107 on: January 04, 2015, 07:41:42 pm »

I was new to nxt when I released my asset - there was a bug at the time (as far as I remember) - but twinnerd gave me a better explanation lately. If anyone can help me fix this , I'll do it right away.

That said, i'll have updates for the community soon :) .
We've delivered on the 2k promised users to mynxt and are looking for our next round of marketing campaigns.
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valarmg

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #108 on: January 04, 2015, 07:48:31 pm »

I was new to nxt when I released my asset - there was a bug at the time (as far as I remember) - but twinnerd gave me a better explanation lately. If anyone can help me fix this , I'll do it right away.

That said, i'll have updates for the community soon :) .
We've delivered on the 2k promised users to mynxt and are looking for our next round of marketing campaigns.

Well, the shareswap solution is that you create a new share, swap all the old shares for new ones (using a semi-automated tool) and destroy all old shares.

But I'd first bring it up with the Nxt devs. It seems to be a bug to me. Perhaps they can fix it.
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Riker

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #110 on: January 05, 2015, 06:49:44 am »

I'm confused by the problem though. Why does Freebsrvrs refuse decimals in price? It has 8 decimals in quantity, and I don't know what asset property disallows decimals in price.

If you have D=8 decimal points for quantity you can only have (8-D)=0 decimal points for price. This is done to prevent rounding problems since the server only handles whole values in NQT and QNT.
Therefore never issue an asset or currency with more than 4 decimal positions unless you fully understand the implications.
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valarmg

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #111 on: January 05, 2015, 10:38:10 am »

I'm confused by the problem though. Why does Freebsrvrs refuse decimals in price? It has 8 decimals in quantity, and I don't know what asset property disallows decimals in price.

If you have D=8 decimal points for quantity you can only have (8-D)=0 decimal points for price. This is done to prevent rounding problems since the server only handles whole values in NQT and QNT.
Therefore never issue an asset or currency with more than 4 decimal positions unless you fully understand the implications.

Okay, thanks for the info. Any thoughts on putting a bubble in the issue asset modal recommending decimals of 4 if issuer is unsure? It seems to be what experienced asset issuers tend to use, and I've seen problems with using decimals of 0 (rounding problems with dividending) and now problems with decimals of 8. Because assets are unchangeable, and the implications are initially unclear, asset issuers can be stuck with large problems down the line.
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Freebieservers

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #112 on: January 13, 2015, 12:37:24 am »

When FreebieServers.com first launched, we had a single virtual machine and an idea:  to bring the Freemium business model to the Game Server world, and in the process provide a free gaming platform for users to grow and cultivate a community.  We started using a host of third-party applications to help us realize this idea, and while it had been a difficult job getting the different systems to work together, we’ve gotten our software to a point that works - in its own way.

Once we started seeing that our idea was not only popular but made a good business model, we realized that these tools were not enough to help our business grow in a way that was not only easy to manage from our viewpoint, but easy to handle from our client’s viewpoint as well.  Knowing that in the Freemium model presentation is a large part of success, we decided to start development our own tools to take FreebieServers.com into the next generation of game serving, and that meant replacing these third-party tools that we use to manage and govern our systems.
       
Two months ago, around the beginning of November 2014, we began fundraising for development of these new tools.  Small loans for specific projects evolved into crowdfunding from the NXT Community Marketing Committee, and this has allowed us to begin development of our own systems to replace these third party programs.  The primary third-party software we use, GameCP, has been a huge help in providing the platform to actually serve game servers to our clients.  This tool was not designed with our business model in mind however, and thus has been the focus of the majority of our development:  a replacement for GameCP that can give us all the tools necessary to provide game servers with our Freemium business model in mind.
       
Due directly to the investment from the NXT community, we have managed to develop a system as robust as GameCP in a fraction of GameCP’s development time - 2 months versus 10 years - and this has allowed us to customize how we provide game servers to our clients and implement the first ever micro-transaction-based business model in the game server industry.  This also allows us to present our goods with a direct connection to advertising partners and the NXT community, ensuring global spread and delivery of meaningful content.



Freebieservers
Our new game server panel allows us to not only provide free game servers reliably and consistently (a feature that GameCP found lacking at times due to our unique model), but also allows us to provide an actual value to our goods using a cryptocurrency - NXTCoin.  This symbiotic partnership we have cultivated not only allows us to accept many different currencies beyond the USD, but also helps spread the value of NXTCoin specifically and cryptocurriencies as a whole, by using them as our primary virtual currency system.  Other Freemium business models (most commonly Free-to-Play video games) utilize this virtual currency system to value their goods within their own system, instead we use an actual currency giving our target demographic of over 14 million gamers worldwide a direct correlation between the value of their virtual goods and a cryptocurrency.

Now that our new panel is able to provide reliable game serving to our clients, our goals for the near future are to provide intelligent advertising solutions to bring a consistent revenue stream to speed development of our infrastructure.  As part of our new system, we can ensure delivery of advertisement content to our users in a meaningful way thanks to in-game MOTD advertisements served by way of custom plugins and in-site modal popups with advanced regional-based offers. The combination of these technologies allows us to provide premium Tier 1 advertisement hits to any affiliate partners, the track record of which has already been proven via such services as Pinion.gg and MyNXT.info.  Users who sign up for our services are more likely to adopt the product that we advertise due to the targeted methods we use to serve and enforce ads.

In the near future, our infrastructure expansion will likely involve a cloud solution giving us the ability to server game servers all over the world.  Our current model does not provide the elasticity we need to serve game servers around the world, and directly impacts our advertisement delivery.   To that end, one of the major expenses in the coming future is the shift from bare metal to cloud, which is overall a more expensive solution, but has a greater potential for growth overall.  By making direct partnerships with various advertising solutions, we can provide consistent and intelligent marketing to users all over the world via direct in-game MOTD video and banner ads, CPL signups delivered via modal popups on our website, and any other method we can craft into our system without presenting it in a manner that will drive users away.

We plan on a number of additional revenue streams to maximize our growth potential, including licensing of our new panel software for others to use, creating a commodity-based virtual goods betting system, and the introduction of the first-ever gamer related cryptocurrency - backed by NXTCoin.  The diversification of these revenue streams ensures the long-term viability of our business model and the meaningful spread of cryptocurrency to a market more than willing to utilize it in a way that increases the value overall.




Advertisement models we intend to use in the coming months

1.1 - CPA ads
         We have experimented with this model of ads at the highest level with a partership with mynxt since December 1. Our users were requested to sign ups and do a variety of activities to garner an ad-free server and some free nxt coins. Over the past 40 days we’ve delivered 3000 sign ups , averaging 100 sign ups every day. From an advertiser perspective, this is major number that can be actively utilized for monetizing and educating users about what we offer
 
1.2 In-server video’s
       We have a combined capacity of delivering over 500,000 impressions every month on our servers between multiple game sessions held while a user is on our server. We intend to form partnership with a variety of coins/communities to help further spread details about what the tech offers and why its important
 
1.3 Banner ads.
       We are able to deliver multiple banner ads between game sessions and on-site to users from across the globe with minimal interruptions to gamers. As long as the product relates to what the users require / the demographic relates to what mentoned, we’ve seen a reasonably high level of interest spurt out of the variety of banner ads we’ve displayed in the past ad we intend to tap on this to further move ahead


The following are 3 places we strongly see Nxt being integrated
 
 
Game item exchanges.
In order to further bring in added revenue to the company, we are actively looking at making an exchange for the trade and exchange of game items. Users will be allowed to sell/purchase game items at under-market rates from our exchange utilizing Nxt. How does Nxt come in the picture? Most pay processing companies charge high rates for micro-transactions. Utilizing the speed and low transaction rates Nxt utilizes we’ll be able to tap on to the wide market that lies for game items. Think of it this way : How much will nxt benefit if we see atleast a fraction of the billion dollar industry that deals with game items moving into our platform and have them utilize Nxt?
 
 
Gambling + Game items ?
We intend to roll out an -in-house gambling platform that focuses on game items. Game items are commodity and can often be traded for actual currency. We intend to develop a gambling platform that enables players to bet game items and either cash it out into nxt or just have game items sent back to them. We have this at the top of our priority list and will be rolling this out as soon as our current panel is shipped succesfully. Transactional volumes will be large enough to add value to the network. I’ll be willing to share further details on this with the admins, but would prefer to refrain posting much information on this - given its sensitive nature.
 
 
Gamer team sponsorships.
 
Over the past month we’ve had a number of globally ranked teams reaching out to us, looking forward to working with us on FS promotions. We intend to have  nxt and FS logo imprinted on their jerseys as they move ahead with their career. FS will be promoting gamer merchandise and servers required for them to trade. This helps us establish ourselves as an emerging platform and put word out there. Think of the impact the Nascar campaign had on the value of Doge? Imagine we could pull that out for Nxt every other week? That’s exactly what we intend to do for nxt with our partnership with high end gamers from across the globe. I’ll be very willing to share conversations with a number of globally ranked players with a total reach that cross over half a million users with the admins here.
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xchrix

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #113 on: January 14, 2015, 06:24:58 pm »

new admin panel looks very clean and user friendly!
keep up the good work. it will pay off for you and NXT community

do you think of providing a plugin like system for 3rd party integration of small apps/widgets?
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Sebastien256

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #114 on: January 14, 2015, 07:07:37 pm »

Any plan on fixing soon the asset decimal problematic?
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Freebieservers

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #115 on: January 15, 2015, 01:10:19 am »

new admin panel looks very clean and user friendly!
keep up the good work. it will pay off for you and NXT community

do you think of providing a plugin like system for 3rd party integration of small apps/widgets?

The entire reason why we made our own panel was for the freedom to customize and enable such developments. We will have 3rd party integrations yes :).
Any plan on fixing soon the asset decimal problematic?


Waiting on a supernet update to make this happen as there's no way I can do it in the existing model of things
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valarmg

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #116 on: January 15, 2015, 10:39:47 am »



Waiting on a supernet update to make this happen as there's no way I can do it in the existing model of things

What do you mean. What update?
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Freebieservers

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #117 on: January 21, 2015, 04:16:35 pm »

There's been a fair amount of confusion on our business model. I have tried explaining via various posts on the forum - and am working on a complete business analysis of what FS is trying to do .


1. Advertising.
This is at the bottom of the pyramid - advertising brings in majority of our revenue. We are trying to get a precise metric on our userbase - but we have over 10,000 servers deployed - each handling up to 15 players, bringing in a total f 150,000 users. Our monthly video ad impression is as high as 500,000 Tier 1 users. In addition, we are seeing major demand from Russia, India, Singapore, Australia and European nations.  The reason why we aren't tying ourselves in with conventional forms of advertisements is because we strongly believe working directly with a potential partner works towards the best interest of every user. Eg : by working closely with mynxt.info - we could deliver a 350% surplus in our initial deal and also add value to our user experience.  I do not want to bloat our user experience with random ads from useless sources - this is the reason why I keep pushing for direct ad partnerships. 

2. Panel licenses.
Anyone that's come close to hosting will know what's WHMCS. Gamecp.com offers a similiar product for gamers. When we began bootstrapping work at FS - we realized how pre-historic the panel was . Our endeavor to revamp the bill panel and create an entirely new panel was to beat them at their game.
Our panel beats gamecp's in terms of aesthetics, functionality and speed - even at  a very small market reach of 1000 clients - which is a realistic figure in 4-5 months time. We are seeing a recurring income of 25,000 usd every month (given the panel is sold at 25 usd).  There are lots of ways of monetizing this, but am just giving you guys a gist of why we spent the last 3 months working on our own panel.


3. Micro transactions and hosting sale.
We have focused largely on gaining free users - but as a business we need to focus on selling our core product : Game servers. In the months we  were  bootstrapping - we focused mostly on market research and minimal sales. In the last few months our focus was the product - but now we are also splitting focus into sales so we can begin sending dividends for our investors asap.

If you look at our bill panel -you'll realize how the entire user experience has been made in a manner than enables anyone with as low as 99 cents to spend on us. Conventional hosts offer nothing for low budget consumers and that's where we are cracking. We'll focus little on price and more on volume like Amazon does. In addition we have a wide variety of solutions for higher paying customers in the 20-25 usd range. As a matter of fact- we will probably be diversifying into the 400-500 USD range with us deploying entire servers for communities. 


4. Betting.
Am not allowed to say much on this at the moment - but we'll probably be utilizing the rest of the $$'s into developing a gaming/gambling platform for gamers.  and utilizing the returns from there to fuel further growth. I will post detailed reports on this in the near future.

 
Although - it might seem like we are a "free" - ad server company OR  - "another game server" company, - I wish to clarify that we are clearly diversifying our income sources.

P.s

Your contributions has helped make a business that enabled us to garner 7.5k sign ups for nxt wallets and together we've added to 10 percent of all nxt wallets ever made! . I strongly believe FS and nxt can strongly benefit from mutual growth and that's exactly where we're headed :)
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Cassius

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #118 on: January 21, 2015, 04:22:02 pm »


Your contributions has helped make a business that enabled us to garner 7.5k sign ups for nxt wallets and together we've added to 10 percent of all nxt wallets ever made! . I strongly believe FS and nxt can strongly benefit from mutual growth and that's exactly where we're headed :)

 :o
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Freebieservers

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Re: Freebieservers.com - 75,000 Users and growing!
« Reply #119 on: January 23, 2015, 09:30:33 pm »

As promised, our new panel goes live  soon.
Internal tests are on before public deployment.

Its been  a tough, long 3 months for us and I expect equally challenging 3 months ahead for us - but it feels good to see hard work come into fruition.
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